#AGCEEP - List of countries
#NOTE: Please keep in alphabetical order; tags should align with those in revolt.txt
#IMPORTANT: BAN, MER, MIN, MUS, NAT, PIR, REB, R01, R02, R03, R04, R05 and R06 are reserved and must not be deleted!

#-----------------------------------------------------------------------------------------------

ABK = { #Abkhazia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 9
	}
	elector = 0
	history = { }
}

ADA = { #Adal
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = BAN
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ADE = { #Aden
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AFG = { #Afghanistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = AFG
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

AHM = { #Ahmadnagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = GOL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 7
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

AJU = { #Ajuuraan
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Blue
	techgroup = asian
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = BAN
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AKK = { #Ak Koyunlu
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 2
		mercantilism = 4
		offensive = 9
		land = 8
		quality = 3
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALB = { #Albania
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = ALB
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALD = { #Algiers
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkYellow
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANG = { #Angoche
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = african
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 4
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANN = { #Annam
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = ANN
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARA = { #Hedjaz
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 6
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARG = { #Aragon
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 4
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARK = { #Arakan
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = ARK
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 5
		mercantilism = 6
		offensive = 6
		land = 7
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ASH = { #Ashanti
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

AST = { #Astrakhan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightOrange
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 6
		quality = 2
		serfdom = 6
	}
	elector = 0
	history = { }
}

ATH = { #Athens
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ATJ = { #Atjeh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = ATJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AYU = { #Ayutthaya
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkPurple
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 5
		mercantilism = 6
		offensive = 8
		land = 6
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

AZT = { #Aztec Empire
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightYellow
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

BAD = { #Baden
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BAL = { #Baluchistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = BAL
	new_colony = ENG
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BAN = { #Timbuktu (also a reserved tag)
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 5
		centralization = 0
		innovative = 3
		mercantilism = 4
		offensive = 6
		land = 10
		quality = 2
		serfdom = 0
	}
	elector = 0
	history = { }
}

BAS = { #Basrah
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Purple
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

BAY = { #Bavaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BAY
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BEI = { #Brunei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = BEI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BEN = { #Benin
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Gray
	techgroup = african
	leader_language = HAS
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

BGL = { #Bengal
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightOrange
	techgroup = muslim
	leader_language = BGL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BIJ = { #Bijapur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = muslim
	leader_language = GOL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 7
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

BIM = { #Bima
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightOrange
	techgroup = asian
	leader_language = MKS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 5
		offensive = 4
		land = 3
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

BJR = { #Banjar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = BEI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BLI = { #Bali
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BLK = { #Balkh
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = AFG
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

BMD = { #Bahmanid Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = GOL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 6
		offensive = 5
		land = 7
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

BOH = { #Bohemia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 5
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 5
		serfdom = 7
	}
	elector = 2
	history = { }
}

BOS = { #Bosnia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = SER
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BRA = { #Brandenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 7
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRE = { #Bremen
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRG = { #Berg
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRI = { #Brittany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = BRI
	new_colony = BRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BRM = { #Burma
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Blue
	techgroup = asian
	leader_language = MYA
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 7
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

BRZ = { #Brazil
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkPurple
	techgroup = orthodox
	leader_language = BRZ
	new_colony = POR
	gfx = {
		army = POR
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

BTH = { #Buriat Horde
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MGL
	new_colony = ENG
	gfx = {
		army = STE
		navy = CHI
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 1
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 10
		serfdom = 0
	}
	elector = 0
	history = { }
}

BTN = { #Banten
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Gray
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUK = { #Bukhara
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUL = { #Bulgaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = BUL
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BUR = { #Burgundy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BUT = { #Buton
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MKS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BYZ = { #Byzantine Empire
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkPurple
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 3
		mercantilism = 8
		offensive = 3
		land = 6
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

CAM = { #Cambodia
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Red
	techgroup = asian
	leader_language = CAM
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 7
		offensive = 4
		land = 7
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

CAN = { #Candar
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CAS = { #Castile
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = SPA
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

CAT = { #Catalonia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 4
		mercantilism = 2
		offensive = 3
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHA = { #Champa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = CHA
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 3
		mercantilism = 4
		offensive = 4
		land = 7
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

CHG = { #Chagatai
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = asian
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 3
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHI = { #China
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Yellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 9
		innovative = 1
		mercantilism = 7
		offensive = 6
		land = 7
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

CHM = { #Chim
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

CLC = { #Calicut
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 4
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

CMP = { #Champassak
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Brown
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

COC = { #Cochin
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 9
		offensive = 5
		land = 7
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

COL = { #Colombia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = orthodox
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

CON = { #Connaught
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 1
		mercantilism = 5
		offensive = 3
		land = 5
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

COR = { #Corsica
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 9
		offensive = 3
		land = 7
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

CRI = { #Crimea
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 7
		land = 8
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

CRO = { #Croatia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = orthodox
	leader_language = CRO
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CYP = { #Cyprus
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAH = { #Dahomey
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightOrange
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

DAI = { #Dai Viet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = DAI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAN = { #Denmark
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

DAS = { #Da Shun
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 9
		innovative = 1
		mercantilism = 7
		offensive = 4
		land = 7
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

DAU = { #Dauphin
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = FRA
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

DAX = { #Da Xi
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Purple
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 9
		innovative = 1
		mercantilism = 7
		offensive = 4
		land = 7
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

DES = { #Desmond
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 1
		mercantilism = 5
		offensive = 3
		land = 5
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

DLH = { #Delhi
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Gray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 5
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

DUL = { #Dulkadir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EGY = { #Egypt
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkOrange
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EIR = { #Ireland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 1
		mercantilism = 5
		offensive = 3
		land = 5
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

ENG = { #England
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = ENG
		navy = ENG
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

ETH = { #Ethiopia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = asian
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BAN
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

FAR = { #Fars
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkPurple
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

FIN = { #Finland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = orthodox
	leader_language = SWE
	new_colony = FIN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 3
		serfdom = 1
	}
	elector = 0
	history = { }
}

FOI = { #Foix
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

FPR = { #Huguenots
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

FRA = { #France
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = FRA
		navy = FRA
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

FRG = { #Ferghana
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = AFG
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

FRI = { #Friesland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = FRI
	new_colony = FRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

FUC = { #French Catholics
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 6
		innovative = 1
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

GEL = { #Guelders
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = GEL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

GEN = { #Genoa
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 5
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 2
		land = 2
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

GEO = { #Georgia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

GER = { #Germany
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

GHR = { #Ghara
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

GIN = { #Gingee
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Green
	techgroup = asian
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 3
		mercantilism = 9
		offensive = 4
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GOL = { #Golconda
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = GOL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GON = { #Gondwana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MLW
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 5
		mercantilism = 9
		offensive = 9
		land = 10
		quality = 9
		serfdom = 8
	}
	elector = 0
	history = { }
}

GOT = { #Gotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

GRA = { #Granada
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 8
		quality = 3
		serfdom = 7
	}
	elector = 0
	history = { }
}

GRE = { #Greece
	picture = "gfx\scenarios\picture_min.bmp"
	color = Blue
	techgroup = orthodox
	leader_language = GRE
	new_colony = GRE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

GUJ = { #Gujarat
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightYellow
	techgroup = muslim
	leader_language = GUJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

GZI = { #Ghazi
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HAA = { #Al-Haasa
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 7
		offensive = 5
		land = 7
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

HAB = { #Austria
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = HAB
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 8
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

HAD = { #Hadramut
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 8
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

HAI = { #Haiti
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HAM = { #Ha Mi
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = TIM
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 6
		innovative = 4
		mercantilism = 5
		offensive = 4
		land = 9
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

HAN = { #Hanover
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = HAN
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

HAS = { #Hausa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkRed
	techgroup = african
	leader_language = HAS
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 6
		mercantilism = 3
		offensive = 6
		land = 10
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HAU = { #Brabant
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = HAU
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

HEL = { #Switzerland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = HEL
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HES = { #Hesse
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = HES
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

HOL = { #Netherlands
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = HOL
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HSP = { #Habsburg Spain
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = ENG
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 9
		offensive = 4
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HUN = { #Hungary
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = HUN
	new_colony = HUN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 5
		mercantilism = 6
		offensive = 6
		land = 8
		quality = 6
		serfdom = 9
	}
	elector = 0
	history = { }
}

HUS = { #Hussites
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 0
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 10
		quality = 5
		serfdom = 5
	}
	elector = 0
	history = { }
}

HYA = { #Haihaya
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Blue
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 5
		mercantilism = 9
		offensive = 9
		land = 10
		quality = 9
		serfdom = 8
	}
	elector = 0
	history = { }
}

IKK = { #Ikkeri
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Yellow
	techgroup = asian
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 3
		mercantilism = 9
		offensive = 4
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

IMR = { #Imereti
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 3
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

INC = { #Inca Empire
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightBlue
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

IRA = { #Irak
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Blue
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 2
		mercantilism = 4
		offensive = 9
		land = 10
		quality = 3
		serfdom = 7
	}
	elector = 0
	history = { }
}

ITA = { #Italy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

JAI = { #Jaunpur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Green
	techgroup = muslim
	leader_language = BGL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KAB = { #Kabul
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = AFG
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KAK = { #Kakheti
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 3
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

KAR = { #Karaman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkYellow
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KAZ = { #Kazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 2
		mercantilism = 7
		offensive = 5
		land = 8
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

KHI = { #Khiva
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 2
		land = 9
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

KHO = { #Khorasan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KIL = { #Kilwa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkYellow
	techgroup = african
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KLE = { #Cleves
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 7
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

KNI = { #Order of St. John
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 3
		land = 4
		quality = 10
		serfdom = 8
	}
	elector = 0
	history = { }
}

KOL = { #Cologne
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

KON = { #Kongo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightOrange
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 8
		land = 7
		quality = 1
		serfdom = 9
	}
	elector = 0
	history = { }
}

KOR = { #Korea
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightYellow
	techgroup = asian
	leader_language = KOR
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 7
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KSH = { #Punjab
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = KSH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 10
		serfdom = 7
	}
	elector = 0
	history = { }
}

KUR = { #Kurland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KUT = { #Kutei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = asian
	leader_language = BEI
	new_colony = BEI
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KZK = { #Kazakhs
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 8
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

LAP = { #La Plata
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

LAT = { #Teutonic Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 7
		serfdom = 10
	}
	elector = 0
	history = { }
}

LAX = { #Lan Xang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Brown
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

LCH = { #Lu Chuan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Gray
	techgroup = asian
	leader_language = MUB
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 8
		land = 9
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

LEI = { #Leinster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 1
		mercantilism = 5
		offensive = 3
		land = 5
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

LIT = { #Lithuania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = LIT
	new_colony = LIT
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 4
		offensive = 5
		land = 8
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

LIV = { #Livonian Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 7
		serfdom = 10
	}
	elector = 0
	history = { }
}

LNA = { #Lan Na
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 5
		mercantilism = 6
		offensive = 2
		land = 8
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

LNK = { #Lanka
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LOR = { #Lorraine
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

LUA = { #Luang Prabang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = LUA
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

LUW = { #Luwu
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MKS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

LUX = { #Luxemburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

MAA = { #Mayas
	picture = "gfx\scenarios\picture_azt.bmp"
	color = DarkYellow
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

MAD = { #Madurai
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 3
		mercantilism = 9
		offensive = 4
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAH = { #Maratha Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 6
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAI = { #Mainz
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

MAL = { #Mali
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = MAL
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 9
		quality = 0
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAM = { #Mamluks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MUS
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 3
		mercantilism = 3
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAN = { #Mantua
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAS = { #Masovia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 4
		land = 8
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

MCH = { #Manchus
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 3
		mercantilism = 8
		offensive = 7
		land = 7
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

MEC = { #Mecklenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MEI = { #Meissen
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MER = { #Mercenaries - reserved
}

MEX = { #Mexico
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

MGL = { #Mongolia
	picture = "gfx\scenarios\picture_ass.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = MGL
	new_colony = ENG
	gfx = {
		army = STE
		navy = CHI
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 1
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 10
		serfdom = 0
	}
	elector = 0
	history = { }
}

MGU = { #Mogadishu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = african
	leader_language = MGU
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MIN = { #(Undefined Nation) - reserved
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 5
		quality = 5
		serfdom = 5
	}
	elector = 0
	history = { }
}

MKS = { #Makassar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = MKS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLC = { #Malacca
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MLC
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLI = { #Malindi
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Red
	techgroup = african
	leader_language = MGU
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLO = { #Milan
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLW = { #Malwa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkYellow
	techgroup = muslim
	leader_language = MLW
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MND = { #Magindanao
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MOD = { #Modena
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOG = { #Mughal Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkPurple
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 5
		serfdom = 10
	}
	elector = 0
	history = { }
}

MOL = { #Moldavia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = MOL
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

MOM = { #Mombasa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = White
	techgroup = african
	leader_language = MGU
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MON = { #Mon
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightYellow
	techgroup = asian
	leader_language = MON
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 5
		offensive = 4
		land = 7
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

MOR = { #Morocco
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 2
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOS = { #Muscovy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 9
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

MRA = { #Mahra
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 4
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

MRE = { #Morea
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

MSH = { #Musha'sha'
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MSS = { #Mossi
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkYellow
	techgroup = pagan
	leader_language = MAL
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 5
		centralization = 2
		innovative = 3
		mercantilism = 4
		offensive = 5
		land = 10
		quality = 2
		serfdom = 0
	}
	elector = 0
	history = { }
}

MTR = { #Mataram
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MUB = { #Mu Bang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Green
	techgroup = asian
	leader_language = MUB
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 8
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

MUS = { #RNGC - reserved
}

MYG = { #Meng Yang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightOrange
	techgroup = asian
	leader_language = MUB
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 8
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

MYS = { #Mysore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAP = { #Naples
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAT = { #Natives - reserved
	leader_language = NAT
}

NAV = { #Navarra
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = NAV
	new_colony = NAV
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NEP = { #Nepal
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = NEP
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 1
		land = 9
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NIP = { #Japan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Purple
	techgroup = asian
	leader_language = NIP
	new_colony = ENG
	gfx = {
		army = NIP
		navy = NIP
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 5
		quality = 9
		serfdom = 10
	}
	elector = 0
	history = { }
}

NOG = { #Noga
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 3
		mercantilism = 7
		offensive = 6
		land = 9
		quality = 2
		serfdom = 4
	}
	elector = 0
	history = { }
}

NOR = { #Norway
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = NOR
	new_colony = NOR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 3
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 2
		land = 1
		quality = 3
		serfdom = 3
	}
	elector = 0
	history = { }
}

NUB = { #Nubia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightYellow
	techgroup = african
	leader_language = NUB
	new_colony = ENG
	gfx = {
		army = BAN
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NVG = { #Novgorod
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 3
		offensive = 1
		land = 5
		quality = 1
		serfdom = 5
	}
	elector = 0
	history = { }
}

OHI = { #Only for sprites
}

OLD = { #Oldenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

OMA = { #Oman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Blue
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 2
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ORI = { #Orissa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = ORI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 4
		land = 6
		quality = 2
		serfdom = 6
	}
	elector = 0
	history = { }
}

ORM = { #Ormuz
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkOrange
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 3
		mercantilism = 6
		offensive = 2
		land = 4
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

OYO = { #Oyo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Green
	techgroup = african
	leader_language = HAS
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 3
		mercantilism = 3
		offensive = 5
		land = 10
		quality = 3
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAK = { #Perak
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = ATJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

PAL = { #Palembang
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = ATJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

PAP = { #Papal States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAR = { #Parma
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PER = { #Safavid Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 7
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PFA = { #Palatinate
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

PIR = { #Pirates - reserved
	leader_language = PIR
	gfx = {
		navy = MIN
	}
	policy = {
		land = 0
	}
}

POL = { #Poland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 4
		mercantilism = 7
		offensive = 7
		land = 7
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

POM = { #Pomerania
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = POL
	new_colony = POL
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 7
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

POR = { #Portugal
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = POR
	new_colony = POR
	gfx = {
		army = POR
		navy = POR
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 2
		mercantilism = 9
		offensive = 5
		land = 1
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRO = { #Provence
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRU = { #Prussia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = PRU
	new_colony = GER
	gfx = {
		army = PRU
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 6
		serfdom = 9
	}
	elector = 0
	history = { }
}

PSK = { #Pskov
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 5
		mercantilism = 3
		offensive = 2
		land = 5
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

PUR = { #Puritans
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 4
		centralization = 7
		innovative = 6
		mercantilism = 8
		offensive = 7
		land = 6
		quality = 6
		serfdom = 2
	}
	elector = 0
	history = { }
}

QAR = { #Kara Koyunlu
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 2
		mercantilism = 4
		offensive = 9
		land = 8
		quality = 3
		serfdom = 7
	}
	elector = 0
	history = { }
}

QUE = { #Quebec
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 6
		mercantilism = 8
		offensive = 6
		land = 7
		quality = 5
		serfdom = 2
	}
	elector = 0
	history = { }
}

RAJ = { #Rajputana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Red
	techgroup = muslim
	leader_language = MLW
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 7
		offensive = 10
		land = 10
		quality = 10
		serfdom = 8
	}
	elector = 0
	history = { }
}

RAM = { #Ramazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

#-----------------------------------------------------------------------------------------------

# new 1.3 Rebel types - all reserved; do not remove; update alongside vanilla as necessary!

REB = { #Peasant Rebels
	leader_language = REB
	gfx = {
		army = REB
	}
	policy = {
		land = 10
		offensive = 3
		quality = 3
	}
}

R01 = { #Aristocrat Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
		aristocracy = 10
		serfdom = 10
	}
}

R02 = { #Religious Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
	}
}

R03 = { #Cultural Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R04 = { #Colonial Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R05 = { #Nationalist Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R06 = { #Pirate Raiders
	leader_language = PIR
	gfx = {
		army = REB
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

NDR = { #Dutch Rebels
	leader_language = HOL
	gfx = {
		army = REB
		flag = HOL
	}
	policy = { # same as HOL
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
}

USR = { #American Rebels
	leader_language = USA
	gfx = {
		army = REB
		flag = USA
	}
	policy = {
		land = 9
		aristocracy = 2
		serfdom = 2
	}
}

#-----------------------------------------------------------------------------------------------

ROM = { #Romanists
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkPurple
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 5
		serfdom = 7
	}
	elector = 1
	history = { }
}

ROY = { #Royalists
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 6
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 4
		quality = 7
		serfdom = 5
	}
	elector = 0
	history = { }
}

RUS = { #Russia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

RYA = { #Ryazan
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 3
		mercantilism = 5
		offensive = 3
		land = 8
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

SAC = { #Saxony
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

SAV = { #Savoy
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SCO = { #Scotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SCO
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 7
		serfdom = 6
	}
	elector = 0
	history = { }
}

SEI = { #Styria
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = SEI
	new_colony = GER
	gfx = {
		army = HAB
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 8
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

SER = { #Serbia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = orthodox
	leader_language = SER
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

SHI = { #Shirvan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

SHL = { #Holstein
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

SIA = { #Siak
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = ATJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SIB = { #Sibir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = asian
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 2
		mercantilism = 3
		offensive = 4
		land = 7
		quality = 1
		serfdom = 5
	}
	elector = 0
	history = { }
}

SIC = { #Sicily
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIE = { #Siena
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIN = { #Sindh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightOrange
	techgroup = muslim
	leader_language = GUJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SMI = { #Southern Ming
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightOrange
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 9
		innovative = 1
		mercantilism = 7
		offensive = 4
		land = 7
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

SOC = { #Socotra
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = african
	leader_language = NUB
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SON = { #Songhai
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = african
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 9
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SPA = { #Spain
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = SPA
		navy = SPA
	}
	policy = {
		aristocracy = 7
		centralization = 6
		innovative = 1
		mercantilism = 9
		offensive = 6
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

STE = { #Golden Horde
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

STR = { #Strasburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

STT = { #Stettin
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 6
		centralization = 1
		innovative = 4
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

SUL = { #Sulu
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = asian
	leader_language = BEI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SUS = { #Sus
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SWE = { #Sweden
	picture = "gfx\scenarios\picture_min.bmp"
	color = Blue
	techgroup = latin
	leader_language = SWE
	new_colony = SWE
	gfx = {
		army = SWE
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 5
		serfdom = 3
	}
	elector = 0
	history = { }
}

TER = { #Ternate
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightOrange
	techgroup = asian
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 3
		serfdom = 6
	}
	elector = 0
	history = { }
}

THO = { #Theodoros
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkYellow
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

TIB = { #Tibet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = TIB
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 5
		centralization = 0
		innovative = 4
		mercantilism = 5
		offensive = 2
		land = 7
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

TIM = { #Timurid Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 2
		mercantilism = 4
		offensive = 9
		land = 8
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

TLE = { #Tlemcen
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TOS = { #Tuscany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 6
		mercantilism = 5
		offensive = 4
		land = 7
		quality = 6
		serfdom = 5
	}
	elector = 0
	history = { }
}

TRA = { #Transylvania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = WAL
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

TRE = { #Trebizond
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRI = { #Tripoli
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TRV = { #Travancore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 9
		offensive = 5
		land = 7
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

TUN = { #Tunisia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TUR = { #Ottoman Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Green
	techgroup = latin
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = TUR
		navy = TUR
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 6
		mercantilism = 7
		offensive = 7
		land = 7
		quality = 3
		serfdom = 4
	}
	elector = 0
	history = { }
}

TVE = { #Tver
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 8
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

TYR = { #Tyrol
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = HAB
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 9
		quality = 4
		serfdom = 4
	}
	elector = 1
	history = { }
}

UKR = { #Ukraine
	picture = "gfx\scenarios\picture_min.bmp"
	color = Blue
	techgroup = orthodox
	leader_language = UKR
	new_colony = RUS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

ULS = { #Ulster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 1
		mercantilism = 5
		offensive = 3
		land = 5
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

USA = { #United States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = USA
	new_colony = ENG
	gfx = {
		army = USA
		navy = MIN
	}
	policy = {
		aristocracy = 4
		centralization = 4
		innovative = 6
		mercantilism = 7
		offensive = 3
		land = 6
		quality = 4
		serfdom = 0
	}
	elector = 0
	history = { }
}

UZB = { #Uzbeks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 9
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

VEN = { #Venice
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = VEN
		navy = VEN
	}
	policy = {
		aristocracy = 4
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 2
		land = 2
		quality = 6
		serfdom = 4
	}
	elector = 0
	history = { }
}

VIE = { #Vientiane
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkYellow
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

VIJ = { #Vijayanagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 4
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

WAL = { #Wallachia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = WAL
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

WLS = { #Wales
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightYellow
	techgroup = latin
	leader_language = WLS
	new_colony = WLS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

WUR = { #Wirtemberg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightOrange
	techgroup = latin
	leader_language = WUR
	new_colony = GER
	gfx = {
		army = GER
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 3
		mercantilism = 3
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

YEM = { #Yemen
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightOrange
	techgroup = muslim
	leader_language = MUS
	new_colony = ENG
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 1
		innovative = 4
		mercantilism = 7
		offensive = 9
		land = 9
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

ZAN = { #Zanzibar
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 4
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

ZAP = { #Zapotecs
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZHO = { #Zhou
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightYellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 9
		innovative = 1
		mercantilism = 7
		offensive = 4
		land = 7
		quality = 8
		serfdom = 8
	}
	elector = 0
	history = { }
}

ZIM = { #Zimbabwe
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

#-----------------------------------------------------------------------------------------------
