#Naval technologies

#-----------------------------------------------------------------------------------------------

technology = {
	id = 0
	average_years = 0 #1419
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 10
	sprite_level = 0
	era = 0
	#Effects
	blockade = yes
}
technology = {
	id = 1
	average_years = 10 #1429
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 10
	sprite_level = 0
	era = 0
}
technology = {
	id = 2
	average_years = 31 #1450
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 9
	sprite_level = 0
	era = 0
}
technology = {
	id = 3
	average_years = 46 #1465
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 8
	sprite_level = 0
	era = 0
}
technology = {
	id = 4
	average_years = 56 #1475
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 8
	sprite_level = 0
	era = 0
	#Effects
	transports = yes
}
technology = {
	id = 5
	average_years = 66 #1485
	warship_fire = 1
	galley_fire = 1
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 7
	sprite_level = 0
	era = 0
}
technology = {
	id = 6
	average_years = 76 #1495
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 7
	sprite_level = 0
	era = 0
}
technology = {
	id = 7
	average_years = 78 #1497
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.90
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 0
}
technology = {
	id = 8
	average_years = 79 #1498
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.90
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 0
}
technology = {
	id = 9
	average_years = 83 #1502
	warship_fire = 30
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 1
	#Improved CRT
}
technology = {
	id = 10
	average_years = 89 #1508
	warship_fire = 50
	galley_fire = 5
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 1
}
technology = {
	id = 11
	average_years = 99 #1518
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.75
	wind = 0.00
	low_wind = 5
	sprite_level = 0
	era = 1
	#Effects
	shipyards = yes
}
technology = {
	id = 12
	average_years = 111 #1530
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.00
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 13
	average_years = 121 #1540
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 14
	average_years = 126 #1545
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 15
	average_years = 131 #1550
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 16
	average_years = 146 #1565
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
	#Effects
	navalequipment = yes
}
technology = {
	id = 17
	average_years = 166 #1585
	warship_fire = 100
	galley_fire = 5
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 2.50
	wind = 1.50
	low_wind = 3
	sprite_level = 1
	era = 1
}
technology = {
	id = 18
	average_years = 181 #1600
	warship_fire = 100
	galley_fire = 7
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 2.50
	wind = 1.50
	low_wind = 1
	sprite_level = 1
	era = 1
	#Effects
	sightrange = yes
}
technology = {
	id = 19
	average_years = 191 #1610
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 1.50
	low_wind = 0
	sprite_level = 1
	era = 1
}
technology = {
	id = 20
	average_years = 201 #1620
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.00
	low_wind = 0
	sprite_level = 1
	era = 1
}
technology = {
	id = 21
	average_years = 206 #1625
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.00
	low_wind = 0
	sprite_level = 1
	era = 2
	#Improved CRT
}
technology = {
	id = 22
	average_years = 217 #1636
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 23
	average_years = 225 #1644
	warship_fire = 130
	galley_fire = 20
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 24
	average_years = 236 #1655
	warship_fire = 140
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 25
	average_years = 241 #1660
	warship_fire = 150
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 26
	average_years = 256 #1675
	warship_fire = 175
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.75
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 3
	#Improved CRT
}
technology = {
	id = 27
	average_years = 271 #1690
	warship_fire = 175
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
	#Effects
	admirals_exploration = yes
}
technology = {
	id = 28
	average_years = 281 #1700
	warship_fire = 175
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}
technology = {
	id = 29
	average_years = 290 #1709
	warship_fire = 190
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}
technology = {
	id = 30
	average_years = 295 #1714
	warship_fire = 190
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}
technology = {
	id = 31
	average_years = 300 #1719
	warship_fire = 190
	galley_fire = 30
	warship_shock = 150
	galley_shock = 150
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 32
	average_years = 304 #1723
	warship_fire = 200
	galley_fire = 30
	warship_shock = 150
	galley_shock = 150
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 33
	average_years = 306 #1725
	warship_fire = 200
	galley_fire = 30
	warship_shock = 175
	galley_shock = 160
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 34
	average_years = 308 #1727
	warship_fire = 220
	galley_fire = 50
	warship_shock = 175
	galley_shock = 160
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 35
	average_years = 311 #1730
	warship_fire = 220
	galley_fire = 50
	warship_shock = 180
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 36
	average_years = 313 #1732
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 37
	average_years = 316 #1735
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 38
	average_years = 318 #1737
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
	#Effects
	ignore_storms = yes
}
technology = {
	id = 39
	average_years = 324 #1743
	warship_fire = 240
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 40
	average_years = 328 #1747
	warship_fire = 240
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 41
	average_years = 331 #1750
	warship_fire = 240
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 3.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 4
	#Effects
	ignore_ice = yes
}
technology = {
	id = 42
	average_years = 336 #1755
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 43
	average_years = 341 #1760
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 5
	#Improved CRT
}
technology = {
	id = 44
	average_years = 346 #1765
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 45
	average_years = 351 #1770
	warship_fire = 260
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 46
	average_years = 356 #1775
	warship_fire = 260
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 47
	average_years = 361 #1780
	warship_fire = 260
	galley_fire = 50
	warship_shock = 220
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 48
	average_years = 366 #1785
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 49
	average_years = 371 #1790
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 5
}
technology = {
	id = 50
	average_years = 372 #1791
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 5
}
technology = {
	id = 51
	average_years = 373 #1792
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
	#Improved CRT
}
technology = {
	id = 52
	average_years = 376 #1795
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 53
	average_years = 379 #1798
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 54
	average_years = 382 #1801
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 55
	average_years = 386 #1805
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 56
	average_years = 390 #1809
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 57
	average_years = 393 #1812
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 58
	average_years = 394 #1813
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 59
	average_years = 396 #1815
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 60
	average_years = 999
	warship_fire = 280
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}

#-----------------------------------------------------------------------------------------------
